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Roys Archon combat
Roy's Archon
Biographical information
Hometown

Celestia

First Comic

492

Last Comic

664

Physical description
Species

Lantern Archon

Chronological and political information
Affiliation

Asgardian Pantheon

Alignment

Lawful Good

Known apprentices

Roy Greenhilt

Status

Immortal

D&D Stats
Level

1 HD

Str

1

Dex

11

Con

10

Int

6

Wis

11

Cha

10

Feats

Improved Initiative

Skills

Concentration +4, Diplomacy +4, Knowledge (the planes) +2, Listen +4, Sense Motive +4, Spot +4

Abilities

damage reduction 10/evil and magic, darkvision, immunity to electricity and petrification

Spells

aura of menace, magic circle against evil, teleport, tongues

Roy's Archon is a lantern archon assigned to be Roy's guardian and guide while in Celestia. It seems to share some of Roy's personality, including some of his dislike for clueless people (calling some of the previous spirits it guided 'clueless petitioners', which may also be a reference to the Planescape setting, where "clueless" was the standard (if insulting) term for prime material natives and petitioners was the term for the souls of the dead). Due to this, Roy and his Archon get along rather well.

Roy's Archon also briefly used its 'deadly light rays' when Roy, his Grandfather, and the Archon were fighting an evil adventuring party that had Plane Shifted to Celestia.

After the death of E. Gary Gygax and his ascension to the Outer Planes, Roy's Archon was seen playing 1st Edition D&D with Roy and later Eugene, while Roy was on Earth trying to communicate with the Oracle of the Sunken Valley. It served the role of being Roy's (and Eugene's) Dungeon Master.

When referred to as 'Roy's Archon' by Roy's mother before introductions, Roy's Archon wondered how she knew his name (Roy's Archon).

The archon was the first to inform Roy of the true amount of time he had spent in Celestia, a shocking revelation to him due to the way the perception of time is altered there.

He twice lamented not having limbs when he wanted to strangle Roy for being a "smartass newbie" and when Eugene left himself open for a kick in the rear.

Realizing the full scale of the Snarl's threat, Roy's Archon willingly bent the rules to allow Roy a quick way back to the plane between the living and the spiritual world in preparation for Roy's (hopeful) resurrection: an indirect testament to Roy's Archon being Lawful Good rather than being Lawful Neutral.

Appearances
492, 493, 494, 495, 496, 497, 498, 499, 500, 510, 525, 534, 536, 565, 572, 600, 601, 664

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