|“Rogues Gone Wild!”|
|Order of the Stick comic|
|Date published||1 February 2004|
|View the comic|
- The Order of the Stick
- Panel 1
Roy: OK, you guys watch over Haley while she searches this door for traps. V and I will keep an eye out over there.
- Panel 2
Haley examines the doorknob
- Panel 3
Haley bends at the waist, looking at the base of the door.
- Panel 4
Haley stretches upward.
- Panel 5
Said rogue jumps up in a half-split, climbing the wall.
- Panel 6
The female party member jumps upside-down into a split, her ponytail holder falling out.
- Panel 7
Haley is still upside-down, now looking in the other direction. Her hair is loose.
- Panel 8
Her shirt slipping down a bit, the rogue is still in a split but is upward now, hair wild and loose.
- Panel 9
On the ground again, Haley bends over at the waist.
- Panel 10
Haley: All done!
- Panel 11
- Panel 12
Elan: Uh...maybe you better keep searching.
Durkon: Aye, Take 20.
Belkar: Can't be too safe.
Haley (Turning back around to the door): Oh, OK.
- Panel 13
Roy: Hey, what's taking so—WOAH!
Belkar: We thought it best that she keep searching.
Roy: Well, can't be too safe...
Haley (off-panel) Oops, my top! Tee hee!
D&D Context Edit
- "Taking 20" is an actual game mechanic. By taking 20, the characters attempts to perform a skill repeatedly, to make sure it will succeed. This is equivalent to the player rolling the die (1d20) for this skill check as many times as necessary until getting a 20. There's also a related "take 10" option.
- The title is a reference to Girls Gone Wild.