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Perfect Combo
Order of the Stick comic
OOTS0216
Comic no. 216
Date published 2 September 2005
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Roy has a word with a half-ogre about using only one tactic.

Cast Edit

Transcript Edit

Panel 1

Roy: Well, at least there are SOME ogres left to fight...
Roy: Wow, what have we got here? An ogre with a spiked chain?
Half-Ogre: A HALF-ogre with a spiked chain!

Panel 2

Roy: Ah, I thought I smelled cheese nearby.
Roy: Charge!

Panel 3

The Ogre swings his spiked chain, "swoosh! swoosh!"
Half-Ogre: Attack of Opportunity!
Half-Ogre: Attack of Opportunity!

Panel 4

Half-Ogre: Combat Reflexes and a 15-foot reach, sucker!
Roy: Huh?

Panel 5

Half-Ogre: Basically, I get to attack you twice for free every time you charge me.
Roy: Ah, got it. Sorry, I only got a C- in my Attacks of Opportunity class...

Panel 6

The half-ogre attacks again with the chain, "swoosh!", and leaps away, "spring!"
Half-Ogre: And on my turn, I Spring Attack 5 feet to the left, attack, and spring back 15 feet. Now you have to charge me again to attack!

Panel 7

Roy: Charge!
The half-ogre attacks again with the spiked chain, "swoosh! swoosh!"
Half-Ogre: Attack of Opportunity!
Half-Ogre: Attack of Opportunity!

Panel 8

Half-Ogre: Don't you see? It's the perfect melee build! Sure, I needed to use five feats and had to be a half-ogre to pull it off, but now I'm unbeatable!
Half-Ogre: All I have to do is keep moving back every time it's my turn.

Panel 9

Roy: Well, I have to admire your mastery of the reach rules, but don't you think it's unwise to continually use the same tactic, round after round? Shouldn't you vary your attacks?
Roy charges in again, the half-ogre attacks again, "swoosh! swoosh!"
Half-Ogre: Attack of Opportunity!
Half-Ogre: Attack of Opportunity!

Panel 10

Half-Ogre: Why bother? The combo is perfect, I'm telling you. As long as I move back 15 feet every—

Panel 11

The half-ogre backs off a cliff.

D&D Context Edit

  • The half-ogre's build actually works in-game. An Attack of Opportunity is a free melee attack made against an opponent who has left himself open, for example when he tries to move through a threatened square or cast a spell.
    • Combat Reflexes is a Feat that allows additional Attacks of Opportunity each turn, normally characters are only allowed one.
    • Each square is five feet and anytime a character leaves a square that an opponent can reach that opponent gets an Attack of Opportunity. Roy must leave two squares just to get in Melee range of the half-ogre.
    • Spring Attack is a feat that allows an attacker to move before and after attacking during his turn.

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