Order of the Stick Wiki
Advertisement


The vampires are thwarted in their attempt to enter the Temple of Thor when the key crumbles, something Durkon knew about but failed to reveal to his vampire captor.

Cast[]

Transcript[]

Panel 1

"Durkon": If everyone's drank their fill, I'm just going to borrow this for a moment.

Panel 2

"Durkon": Everyone get ready.
"Durkon": As soon as the door opens, we're going to storm the temple and—

Panel 3

The runestone crumbles, "KRACK!"

Panel 4

Inside Durkon's mind
"Durkon": What just happened?
Durkon: It crumbled ta dust.

Panel 5

Flashback to Durkon with Hurak
Hurak: This stone'll unlock any door to our temple. Dinnae give it ta anyone ye dinnae trust.
Durkon: Wha if someone takes it?
Hurak: It'll crumble ta dust.
Durkon's spirit watching the flashback
Durkon: See?

Panel 6

"Durkon": Why didn't you show me that memory before?!
Durkon: Ye dinnae ask fer it.
Durkon: Also, I hate ye an' I want ye ta fail.

Panel 7

"Durkon": I see your defiance has bubbled back up to the surface.
Durkon: Guess so. Feelin' sorry fer meself ne'er got nuthin' done fer no one.

Panel 8

In the temple
Vampire with Long Hair: Greater Dispel Magic!
Vampire with Long Hair: Darn it!
Usher with Sandy Hair: It's sealed so tight, I can't seep through the edges!
Gontor: Why won't it open? It's a door! That's it's[sic] whole purpose!

Panel 9

In Durkon's mind
"Durkon": You know, if you'd told me about the stone, I wouldn't have had to kill that cleric. His death is on your hands.
Durkon: Ye woulda killed 'im anyway, after trickin' 'im inta givin' it freely somehow.
Durkon: This way, tha folks inside are safe.

Panel 10

"Durkon": Hmm. That's true.
"Durkon": I should've known that if there was a way to thwart me by being completely passive and letting events unfold with no input, you'd find it.

Panel 11

"Durkon": It's like fighting some kinda giant monstrous wallflower.
Durkon: I prefer ta think o' myself as yellow mold. Step on me, and I'll eventually rot your face off.

D&D Context[]

  • Greater Dispel Magic is a 6th level spell. It is capable of ending ongoing spells or temporarily disabling permanent magic items. It allows high level casters a greater chance of dispelling than the lesser version.
  • Transforming into a gaseous form is a special quality of vampires. The CotS vampire attempts to use this ability to seep through the cracks in the door in panel 8.
  • Yellow Mold is a deadly fungus in D&D, and a classic peril of dungeon crawling. It is proprietary to D&D, and not part of the d20 SRD. It was first introduced in the original 1974 Dungeons & Dragons set, detailed in Volume 2 Monsters & Treasure. The mold eats through flesh and wood, and has a chance of releasing a cloud of deadly poisonous spores into the air. In was updated for D&D 3.0 in the 2000 Dungeon Master's Guide, where the flesh eating ability was removed and the spores were changed to deal constitution damage rather than instant death. It remained unchanged in D&D 3.5

Trivia[]

  • Roy was given a similar runestone by the High Priestess of Thor in #1024. She also informed Roy that the failsafe that would activate as explained in Panel 5.
  • The title is a play on the title of the 1966 television series Mission: Impossible and the series of movies and video games based on this show.

External Links[]

Advertisement