20px-Cquote1.png Living or dead, we are all of us marching to our orders- you no less than I, Durkon. It does not matter whence these orders come, whether it be man or god. Our place is as an obedient slave to those who command us. 20px-Cquote2.png
Biographical information
First Comic


Last Comic

966 (picture)
906 (in person)

Physical description

Lizardfolk (vampire)
(possibly Yuan-ti)





Chronological and political information

Empire of Blood
Vector Legion




Lawful Evil

Known masters


Known apprentices

Durkon Thundershield



D&D Stats







N/A (undead)








Craft Staff, Quicken Spell; Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes


Speak Language: Draconic


Vampire abilities, Death and Destruction domains


Standard cleric list and domain spells, plus Protection from Daylight, spell to speed the time to create Vampire Spawn

Malack was an albino vampire lizardfolk cleric of Nergal who served as minister, high priest and spiritual adviser for the Empress of Blood. Nergal is a lion-headed God of Death and Destruction, from the Western Pantheon.

Malack knew a Protection from Sunlight spell that allowed him to ignore the toxic effect sunlight has on vampires, and another spell that speeds the gestation time for corpses killed in such a way as to create vampires. He also carried a staff enchanted with various spells, including these two. The latter was especially important, in case he needed to cast it more times that he had prepared for that day.


Blood Runs in the FamilyEdit

Little is known about Malack's life before meeting the Order of the Stick, but when he was alive 200 years ago, he was a shaman of a barbaric tribe. He had 7 brothers and when he became a vampire he drank their blood. He adopted the name Malack after he became a vampire.

He was a friend of Tarquin; Tarquin even describes Malack as his best friend. Years later they met again in the Western Continent and worked as mercenaries together. With the help of Tarquin and his son Nale, they established the Empire of Blood as part of their greater scheme to employ Tarquin's Vector Legion as the power behind the throne of three empires on the continent and thus secretly unify the government of the non-elven kingdoms.

As did most of Tarquin's team, Malack loathed Nale for attempting to overthrow the Empress but also harbored a particular grudge for killing three of Malack's "children" (actually his vampire spawn). However, Nale later revealed the secret of the Gates to Tarquin and Malack, who believed they could weaponize them due to Nale's (flawed) assumption that Xykon wouldn't unleash them unless they were controllable. Tarquin and Malack then joined the Linear Guild, hoping to find and control the Gate guarded by the Draketooth clan.

Chancellor Kilkil brought Elan to him to be healed before being brought before the Empress of Blood.

Haley noticed that Malack was one of the real powers behind the Empress (mostly since the Empress is a bloated, fat idiot). She finds out later that Tarquin and Malack have together been running the Empire of Blood since its inception, and indeed similar kingdoms in the same area (such as Tyrinaria) for many years before that.

As he was negotiating with the bounty hunters, Elan and Haley managed to rescue V and left. Malack cast Blade Barrier, but it didn't stop the trio. However it did stop the bounty hunters who tried to go after them.

When healing V, Malack asked if V's "[genre-savvy member of Tarquin's family] was always like this." V confirmed that Elan was just as bad.

Malack was a friend of Durkon Thundershield on Macebook.

He was also known to be finicky about his food, and not to be willing to consume the food he prefers in front of others. He also was known to drink bloodwart tea, a mixture of blood and warts scrounged from the various executed individuals of the Empire of Blood, which he uses to survive/remain undead.

When Durkon arrived in Bleedingham he presented himself as a religious pilgrim and met Malack. They became fast friends. Malack helped Durkon research a new spell, Mass Death Ward, though he secretly installed a backdoor to the spell ("Xxzerkqei") to allow him to personally bypass its effects.

He bonded well with Durkon, and seemed to enjoy discussing various matters, including religion, with him. He insisted on fighting Durkon himself when he joined the Linear Guild, with the intention of sparing Durkon's life. In Girard's Pyramid, he encountered and attacked Belkar Bitterleaf. He sought to end Belkar's life, only to reconsider. He then stated that he desired more children, and bit Belkar, drawing blood. While this was going on, Mr. Scruffy was desperately attacking with intent to save Belkar. Malack showed no pain, despite not being visibly protected magically, due to his vampiric damage reduction.

However, Malack's scheme was cut short when Durkon found the two and cast Mass Death Ward on Belkar, rendering him temporarily immune to Malack's level drain, and thus Create Spawn ability. While Durkon felt betrayed because of Malack concealing his undead condition, Malack himself did not see it a lie, merely concealing the truth (and thought the symptoms of his vampirism were obvious). After a short attempt at negotiation (and a short battle) Malack grabbed Durkon in fury, dispelled his Mass Death Ward, and killed him by biting him. Durkon however was not as upset exclaiming that he "gets ta go home," referencing the prophecy made by the Oracle that Durkon will return to his homeland posthumously. He later reunited with the rest of the Guild with Durkon's new self in tow, and found the gate with Nale, though he did not realize it at the time due to Girard's final defense. When the Gate exploded, he found himself outside, protected from the sun only by his abjuration.

While the Guild was watching the Order face off against the various summons the evil characters had sent at them (Redcloak's elemental, Durkon's devil, and Zz'dtri's daemon) Nale, without warning, grabbed Malack's staff and hurled it into the distance. Zz'dtri then dispelled the Protection from Sunlight abjuration, which Malack had prepared and cast twice that day. Malack sent Durkon to retrieve the staff, which he can use to cast it again, while Malack attempted to kill Nale for this betrayal using Slay Living. However, Nale revealed that he carried Negative Energy Protection Potions in bulk to withstand Sabine's kisses, and that he had already drunk one. Malack then evaporated scant seconds before Durkon arrives with the staff, freeing Durkon from his thralldom and leaving Tarquin alone to rule over the Empire Of Blood.

Durkon ended up possessed by the High Priest of Hel.

For killing Malack, Tarquin killed his son Nale.

Personality and Traits Edit

Malack appears to be a white-skinned lizardfolk. However when killing Durkon he revealed that he had no legs. Since lizardfolk canonically have legs, this led to speculation that his actual race is the trademarked D&D race of snake-like yuan-ti.

Malack is Lawful Evil, and he displays a consistent code of conduct. He considers himself a servant of Nergal, and respects Durkon for his service to Thor, even sparing Mr. Scruffy for his service to Belkar.

His dream is to organize the Western Continent into a single government, a dream he shares with Tarquin. However, Tarquin is mortal and Malack was not, so his dreams went further. He imagined an organized death apparatus along the lines of Nazi Germany to provide a steady stream of souls for his god Nergal.

Vampires in the Order of the Stick are possessed by a negative energy spirit sent by the the relevant god for their location and race. Their original spirit is chained forever within their corpse, never achieving the afterlife. Since Malack has been a vampire for over 200 years, his original soul has been completely subsumed into his vampire spirit. He now considers himself a completely different person, saying that resurrecting him would be tantamount to destroying him.

Powers and Abilities Edit

As a vampire and a cleric, Malack combines a powerful set of abilities

  • Cleric of Nergal: Malack is 12th level (powerful enough to Craft Staff, but no spells over sixth level, according to Rich Burlew). His go-to attack spells are Harm and Slay Living. He also has the Death and Destruction domains available to him.
  • Vampire: Malack uses his vampire powers well, including Dominate, Energy Drain, Blood Drain, and Create Spawn. He takes Gaseous Form when physically threatened.

Weapons and EquipementEdit

  • Malack's Staff: This magic staff could be used to cast a number of spells, most notably Protection from Daylight, and the spell which quickens the Create Spawn ability.
  • Unholy Symbol of Nergal
  • Scrolls: Malack used a scroll of Control Winds
  • Malack also possessed his robes, and back at the Palace of Blood he had idols of Nergal and Ereshkigal, a tea set, and an extensive library of arcane texts.


  • Though he is referred to as a lizard folk, in several scenes (such as when he was pinning Durkon, or when Nale was stripping off his cloak to burn him) show that he doesn't have any legs. It is possible that Malack is actually a yuan-ti, but that it is impossible to say so in the comic due to copyright.
  • Malack's last words were: "NEEEERGALLLL SAVE MEEEE"
  • Malack shares certain similarities with Emperor Palpatine of the Star Wars universe, as the are both pale, cloaked figures, both command an empire (though whilst Palpatine is the undisputed ruler, Malack manipulates the rather stupid Empress) and both command dark powers which some consider "unnatural".


Vector Legion
TarquinMalackMiron ShewdankerLaurin ShattersmithJacinda • Vector Legion Fighter
718, 719, 720, 721, 723, 724, 725, 735, 737, 739, 743, 744, 750, 758, 764, 810, 811, 812, 816, 818, 819, 820, 821, 822, 847, 848, 849, 853, 854, 856, 858, 859, 861, 864, 868, 869, 870, 871, 872, 873, 874, 875, 876, 877, 878, 879, 882, 883, 887, 888, 889, 892, 893, 894, 895, 903, 905, 906, 966

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