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List of Order of the Stick Comics: No Cure For The Paladin Blues

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This page contains a list of all the Order of the Stick comics that appear in the second OotS compilation, No Cure For The Paladin Blues (comics 122-301).

[edit] The List

No. Title Summary Publish Date
122 Adventurers Are Coming! Adventurers Are Coming! A quiet town prepares specially for the Order arrival.
123 Double Your Entendre, Double Your Fun Elan, Roy, Durkon and Belkar eavesdrop on Haley and Vaarsuvius' conversation.
124 Ding! It's level up time, but Belkar is missing out.
125 Free Experience Belkar is convinced to not carry out his level up plan, and comes up with a new method.
126 Multiclass Struggles Multiclassing just isn't fair!
127 New Wizard in Town Elan decides to become a "wizard" and Vaarsuvius doesn't like it
128 The More You Know... Haley tells Vaarsuvius to make amends with Elan.
129 Rock Solid Investment Haley divides the loot and swindles the Order in a rather... inventive way.
130 Itempalooza The group divides the magical items from their adventure.
131 Money Makes the World Go Round The Order decides to go shopping but Haley wants to stay behind to, erm, count her money.
132 Kindred Spirits Belkar debates about whether or not to become a barbarian. Points for guessing what he decides.
133 Standardized Testing Belkar has to pass a test of combat before becoming a barbarian. Points for guessing the outcome.
134 Craft (Plotline) Roy goes to a blacksmith to reforge his ancestral blade, but finds out that he's going to need a little *shudder* sidequest.
135 Potionomics Vaarsuvius needs some potions, but finds an annoying amount of stupidity.
136 It's Not a Gaming Session Until Someone Quotes Monty Python Roy decides to get a substitute weapon, but instead gets an empty shop and a wiseass owner.
137 Teh Gewd Gods Elan decides to get more support for Banjo.
138 Tomorrow's Technology Today Durkon goes shopping at Fine Gnomish Armor.
139 How to Keep the Party Together Roy violates his lawful alignment in order to get the starmetal.
140 My Little Pony Roy decides to get some mounts for the adventure but Belkar wants something extra.
141 Horse Sense The Order runs into a little trouble with knowing about how to ride and receive their answer from an unexpected source.
142 Misdirection and Subterfuge The Linear Guild is plotting against the Order of the Stick.
143 Do-Over The Order meets some ogres and there's a slight argument about spot checks.
144 Pop Goes the Weasel There's a fight with some ogres and what can Roy do? Absolutely nothing!
145 Mr(s). Wizard Explains It All Vaarsuvius ends the fight and explains some role-playing physics.
146 Role Reversal (146) Belkar chews Roy out for his lack of discipline.
147 The Light at the End of the Tunnel Team Evil is falling back and regrouping, and the MitD just can't get anything he wants.
148 Hobgoblins and You Team Evil is ready to get some new minions, but Redcloak doesn't like what they are.
149 Cultural Differences Team Evil has two methods of gaining the hobgoblins: the long, honorary method, or the short, brutal method. Points for guessing which method they choose.
150 A Comic as Lovely as a Tree Durkon's hidden fear is about to be tested to the limit. And no, it's not of forest monsters.
151 Learning Experience There are some problems with (newbie) rogues.
152 Arrow Time The rogues get some backup.
153 Priorities The Order is missing Elan and has to get him back but someone doesn't want to come along, and it's not Belkar.
154 One Bird with Two Dozen Arrows The Order has found a bandit camp and has to find out if Elan is in it.
155 Time is On My Side Haley comes up with a plan and uses a nice time trick.
156 Cunning Escape Elan has ideas of his own.
157 A Lesson in Leadership Haley finds out that Belkar can be a little uncontrollable.
158 The Economics of Banditry Just because you're about to die doesn't mean you can't rant about pet peeves.
159 Plotus Interruptus The Order and the Bandit King find a shocking revelation.
160 The Jell-O Pit Wasn't Available Haley and the Bandit King have some words to say, and they're not pretty.
161 Captives Haley and Elan have an argument and Durkon faces his worst fear straight down the eye.
162 Soliloquy Roy tries to justify leaving Elan behind.
163 A Man, A Dwarf, and a Kitty Roy and Durkon successfully breach the bandit camp, but are they too late to save the rest of the Order?
164 Here He Comes, To Save the Day! It's Roy's turn to turn the tables.
165 Hangin' Around Belkar is still alive, but the carnage has just begun.
166 Wolverine, Eat Your Heart Out The Order is going through a boss fight and getting points for lateral thinking.
167 Don't Question the Color of the Bag Meanwhile, Roy is cutting through a swath of bandits and facing the bandit king.
168 Running on Empty The Order is down for the count, but run into an unexpected ally.
169 The Enemy of My Enemy is a Tree The (now reinstated) Bandit King fixes up his daughter's mess but runs into an unexpected problem.
170 He's Still a Dwarf at Heart Durkon wields his newfound power wisely.
171 The Prisoner Dilemma The Order is debating on what to do with their prisoners when Roy comes up with an idea that Belkar surprisingly loves.
172 Cure Moderate Hurt Feelings Roy has to face down the man he betrayed, or does he?
173 It Is Always Exactly Where They Intend It to Be Vaarsuvius' oft overlooked brand of revenge strikes again.
174 Interlude of Dooooooom! The mysterious stranger is getting closer. And the news is not good for the Order.
175 Darn You to Hex The team has to use a hex grid now but Vaarsuvius explains the advantages.
176 Leaping Lizards The Order battles a green hag and suffers a major setback.
177 Ch-ch-ch-changes Vaarsuvius has just been hexed. Some team members take it nicely and respectfully. Others, not so much.
178 The Early Bird Catches the Wizard Vaarsuvius has one major setback with his power and another with his familiar.
179 Liar, Liar Roy explains his lie to Belkar, but Belkar doesn't remember it.
180 Falling for You Vaarsuvius saves the team again, but doesn't get any credit.
181 Cursing the Darkness Vaarsuvius is getting more and more frustrated, and the team gets another boss encounter.
182 Probability Vaarsuvius comes up with a plan, but there are some flaws in it.
183 Spit and/or Swallow Vaarsuvius finally hypnotizes the dragon and decides to get some revenge.
184 Hawaiian Love Haley's still alive.
185 The Time Killers The team is being forced to wait until they can help Vaarsuvius before going on. Add Elan to that equation, and you've got hell.
186 Return of the Elf Vaarsuvius is an elf again, and he has some words to say.
187 Love At First Sight Roy witnesses Haley's maternal instincts.
188 A Matter of Perspective At last, the quest has come to an end, and Roy is not happy with the outcome.
189 Tied Up Nicely The Cloaked stranger is getting even closer, and is willing to kill to finish the job.
190 A Lesson in Resource Management Team Evil has taken over the hobgoblins and plans their next move. Points for guessing how depraved it is.
191 Dungeon Real Estate Team Evil has to do some dungeon crawling of their own.
192 Everything Sits Better on a Ritz Team Evil makes their most depraved move yet.
193 Because Good is Dumb Team Evil faces some good-aligned monsters and Xykon has a change of perspective, for the depraved.
194 You Light Up My Life Team Evil continues through the good-aligned dungeon but the MitD just wants to get lit up, even if it means getting hurt.
195 Book Nook Team Evil finds the object of their quest, and it's... an old non-magical book.
196 The Diary Team Evil is much closer to their goal.
197 A Change of Scale Xykon and Redcloak find more than they were expecting.
198 The Great Kazoo The Order has finished hauling their dragon loot, and Elan needs to find ways around an injury he received.
199 It Was a Dark and Stormy Night Roy finds out that in the magical world of Dungeons & Dragons, not everything is as it seems.
200 The Confrontation The Order are stopped in their tracks by a mysterious stranger.
201 Seeing Signs Durkon explains some things.
202 Scanning... The paladin is detecting evil on the Order, and Belkar needs to do something
203 Just the Facts, Ma'am The paladin explains to the Order what she came for.
204 What's My Motivation? Roy has to convince to team to go along with the paladin, but they suspect something else is going on.
205 A Is Always A Durkon has to convince Haley to go along with the plan.
206 Hidden Benefit of Being an Adventurer Vaarsuvius and Belkar express their desires to go.
207 Now If Only We Could Organize the Fiends Somehow Miko still has to talk about the dragon's gold.
208 A Battle of Wits Belkar has a few words to say to Windstriker.
209 Multiclass Discrimination Roy and Elan talk to Miko about her classes.
210 Displaced Persons Random encounters can choose to not be encountered, apparently.
211 The Hook Roy and Elan talk to Miko about her classes.
212 Dirt Farm Roy has to convince his teammates to go along, or does he?
213 The Man Knows His Limitations The team has some tracking to do, and the choice of who the party tracker is comes to either Miko or Belkar.
214 No Plan Survives Contact with One's Allies Miko wants to take out the ogres the honorable way, Roy wants to take them out the non-retarded way.
215 Taking Charge It turns out that Miko does have a plan.
216 Perfect Combo Roy has a word with a half-ogre about using only one tactic.
217 Now in Ogrevision! Elan has some good trickery skills.
218 OD&D Time to rescue the ... cranky old man.
219 No Joke Too Cliched
220 For a Reasonable Fee Vaarsuvius wants to get paid, and will to go to any extremes to get his/her/its money.
221 Recycling Works Roy gives Vaarsuvius a lecture for what he/she/it did in the previous comic.
222 A Blissful Marriage Time to deliver the husband back and watch the sitcom.
223 Love, in the Abstract Vaarsuvius has a few words about love.
224 Groggy, Groggy, Groggy After a good night's fighting, it's time to get some rest, and Miko follows her code way too strictly.
225 Checking In The team checks into the inn.
226 Who's On the Throne? Roy is mistaken for the King of Nowhere.
227 AR&R Roy gets the royal treatment, but Miko would not be impressed.
228 Unlawful Good Belkar decides to fight Lawful with Lawful.
229 No Offense, Aaron The assassins discover a limitation of stick figure comics.
230 The Law Strikes Back Belkar gets a dose of irony for what he did in a previous comic.
231 From the Mouths of Babes A well-timed explosion interrupts Roy and Elan's discussion of Miko.
232 Because They Got Lonely in the Bag Roy wants to fight the assassins, but there seems to be a problem with his equipment.
233 No Thread Left Untied The Girdle of Feminity/Masculinity makes its triumphant return.
234 The Ultimate Sacrifice Elan is poisoned, leaving Roy no choice but to don the Girdle.
235 Oddly, He Can Still Get Dressed in Under a Minute Roy and Elan escape the assassins.
236 Mean Girl Haley teases Roy about his change in gender.
237 Growing Some Roy rejoins the others, and they head back to take on the assassins.
238 You Try Rhyming 'Assassin' Elan unsuccessfully attempts to get the civilians to safety.
239 Roy's Angels The assassins' escape gets interrupted.
240 Next on Fox: When Whores Attack! The assassins leap from the inn, followed by Roy.
241 Talking Down Roy calls the assassin's bluff, and Belkar reappears with disastrous results.
242 Chekov's Law Realized The assassins escape and we get an homage to Dave Sims.
243 No Flair for the Dramatic Haley tries to rescue her treasure.
244 What? It's a Legitimate Magic Item Belkar takes an opportunity to mess with Roy.
245 Easy Come, Easy Go The inn explodes, taking Haley's treasure with it.
246 Rumors of Her Death To Vaarsuvius's disappointment, Miko survived the explosion.
247 It's Just Aphasia She's Going Through Haley is stricken with aphasia.
248 Blame the Hormones Roy apologizes to Haley.
249 Return of the Trouser Titan Roy gets the Girdle of Feminity/Masculinity removed.
250 Oh no, he DIDN'T! Roy gets over his attraction to Miko.
251 A Piece of His Mind Roy gives Miko a piece of his mind, and the Order gets put into chains and shackles.
252 Linear Storytelling The Linear Guild decides to get a new wizard. 02 December 2005
253 Larry Gardener and the Angry Half-Orc The Linear Guild goes to recruit a new wizard. 06 December 2005
254 Half the Elf, Double the Fun Pompey joins the Linear Guild. 07 December 2005
255 Meep meep! Nale shows us the elaborate workings of his inner mind. 09 December 2005
256 Six Degrees of Evil Separation The Linear Guild runs into Julia Greenhilt. 12 December 2005
257 POW! The Linear Guild kidnaps Julia through the judicious use of rocket skates. 14 December 2005
258 I Think That Violates the Geneva Convention Nale decides not to exposit his latest villainous plot. 19 December 2005
259 Son of Mail Call Another filler comic. 21 December 2005
260 The Prison Blues The Order is jailed in Azure City, and Roy recaps the plot. 28 December 2005
261 I Smell a Solo Adventure Belkar escapes his cell. 30 December 2005
262 All You Need is Love and Improvised Thieves' Tools With a little help from Elan, Haley picks the lock on her cell door. 02 January 2006
263 The Great Escape Roy's escape plan hits a snag. 04 January 2006
264 I Cannae Tell a Lie Durkon tells the truth... technically. 06 January 2006
265 A Tale of Two Paladins Hinjo and Miko escort the Order to Shojo. 09 January 2006
266 Guessing Game The Order finally meets Lord Shojo, and he isn't what they expected. 11 January 2006
267 The Cat Behind the Throne The Order is brought to trial, and the judge seems biased. 13 January 2006
268 The Lawyers Strike Back The lawyers for the prosecution and the defense are both familiar faces. 16 January 2006
269 A Familiar Face Celia explains how she became a lawyer. 18 January 2006
270 Dueling Egos Belkar begins dueling Miko. 20 January 2006
271 The Prosecution's Case The lawyers lay out the evidence against the Order. 25 January 2006
272 The Big Secret 28 January 2006
273 The Crayons of Time: Doodles on the Sketch Pad of Eternity 30 January 2006
274 The Crayons of Time: The Snarl 31 January 2006
275 The Crayons of Time: World 2.0 01 February 2006
276 The Crayons of Time: The Order of the Scribble 04 February 2006
277 The Crayons of Time: Breaking Up is Hard to Do 06 February 2006
278 A New Strategy 07 February 2006
279 No Soup for You 08 February 2006
280 The Boot 11 February 2006
281 Get the Lead Out 13 February 2006
282 Closing Arguments 15 February 2006
283 Rock the Vote 17 February 2006
284 Shattered Expectations The Verdict was not the Climax. 20 February 2006
285 A Moment of Truth 23 February 2006
286 A Minor Glitch 25 February 2006
287 Paladins Make Good Tour Guides 28 February 2006
288 First Word... 02 March 2006
289 Senility Now! 04 March 2006
290 Shojo's Big Secret 07 March 2006
291 Not to Mention Little League 08 March 2006
292 Non-startling Revelations 10 March 2006
293 This is Getting to Be a Habit... 13 March 2006
294 Contracts, Shmontracts 16 March 2006
295 Belkar Leashed 20 March 2006
296 Boons 23 March 2006
297 Sword Speak 28 March 2006
298 The Future is Forged in the Fires of Today 30 March 2006
299 A Calling Missed 01 April 2006
300 Pick Your Doom Xykon prepares for war. 04 April 2006
301 A Brief Intermission 06 April 2006

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