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List of Fictional Game Features

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Several features in The Order of the Stick do not exist in any Dungeons and Dragons rulebook, but were created for a gag or as a unique plot device in the story. They are listed below.

Spells Edit

Magic Items Edit

Prestige Classes Edit

Class Abilities Edit

  • Summon Conscience
  • "Like that Monk class ability that lets you jump as far as you want, only with her it applies to conclusions"

Feats Edit

Skills Edit

  • Reverse Psychology[15]
  • Ride (My Ass)
  • Perform (Kazoo)
  • Knowledge (Limits of my Own Sanity)
  • Knowledge (What the Hell You're Talking About)
  • Banter
  • Craft (Shiv)
  • Ignorance[16]
  • Perform (jig)[17]

ReferencesEdit

  1. Comic #776, "A Sombering Oration"
  2. On the Origin of PCs
  3. Comic #781, "Companions"
  4. Comic #532, "The Exposition Fairy"
  5. Comic #20, "Arcanolypse Now"
  6. Comic #838, "Either Way, Really"
  7. Comic #882, "It's a Boy!"
  8. Comic #525, "Look More Closelier"
  9. Comic #13, "Plot, Ahoy!"
  10. Comic #998, "Three Sides to Every Story"
  11. GiantITP Forum - Re: Slight Confusion, The Giant
  12. Comic #563, "Air Mail"
  13. Comic #690, "Riders on the Worm"
  14. Comic #405, "The Secrets"
  15. Comic #106, "A Sure Bet"
  16. Comic #558, "Sort of Like a Reverse Psion"
  17. Comic #601, "She Obviously Doesn't Have the Endurance Feet"

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