Belkar has a few words to say to Windstriker.
Cast[]
Transcript[]
- Panel 1
Windstriker grazes peacefully, "munch munch".
Belkar: Well, well. If it isn't Mr. Paladin Warhorse.
- Panel 2
Belkar: It must be nice. Must be really easy, sitting back and relaxing, knowing that you don't have to earn your own XP, waiting for your master to score a new level so you can mooch a few new Hit Dice off of her.
Belkar: It looks like we're stuck traveling together for a while, so I bet you're thinking we're all one big happy party.
- Panel 3
Belkar: But let's get just one thing straight, you pathetic oat-eating bastard:
Belkar: I owe you a world of hurt, horse, and I always pay my debts.
- Panel 4
Belkar: One day, when you least expect it, you're going to wake up as glue.
Belkar: And not the good stuff, either, but the cheap white paste that the weird kids eat.
- Panel 5
Belkar: I'm going to knock you so far down into negative hit points, you're going to come back around to positives, and yes, I know that doesn't make any sense!
- Panel 6
Belkar: Wait—here comes the chick. Don't say a word, or when your end comes, I'll make it ten times as painful.
Windstriker: ...
Belkar: Exactly.
- Panel 7
Miko: What are you saying to my warhorse?
Belkar: Nothing. Nothing at all... Miko, right? Yeah. Me and your horse here were just coming to an "understanding".
- Panel 8
Miko: Tread carefully, halfling, for I have my eye upon you.
Belkar: Oh, no doubt I'd be shaking in my boots if I wore any.
- Panel 9
beat
- Panel 10
beat
- Panel 11
Belkar holds up a lead sheet.
Miko: Detect Evil!
Belkar: Too slow, sister.
D&D Context[]
- A Paladin's celestial mount levels up when the Paladin levels up.
- Characters don't die at 0 hit points, but -10 hit points, starting in 3.5e. This was an optional rule in 2e.
- Paladin's gain free use of the Detect Evil spell as part of their class.
Trivia[]
- Belkar once again uses the lead sheet, establishing the gag.