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The party arrives at the coordinates given by Hinjo for Girard's Gate.

Cast[]

Transcript[]

Panel 1

Belkar: I'm back. My ass feels like I went to an efreet proctologist.
Durkon: Are you sure ye got it all out o' yer system?
Belkar: It didn't follow me back here, did it?
Roy: OK, gang, while Belkar was catching up, I took another reading, and I have good new and I have bad news. The good news is, we're here.
Roy: The bad news is—

Panel 2

Roy: -we're here.
The party looks out on a big empty desert.

Panel 3

Roy: This is not completely unexpected, so the plan here is to split up and search the area. Right now, we've got about one square mile to search.
Roy: I'm going to walk around it and keep taking readings, try to narrow the search area down a little.

Panel 4

Durkon: An I'll cover tha area in a grid pattern 'til I find it.
Vaarsuvius: We shall do likewise from the skies.
Belkar: "We"?
Vaarsuvius: Do not start that again.

Panel 5

Vaarsuvius and Durkon: True seeing!
Elan: Ooooo, synchronized spellcasting! Like in the olympics!

Panel 6

Roy: Haley—
Haley: Search checks.
Roy: Right.
Roy: Belkar, stick with Haley. Help her search, but also keep your nose in the air. Maybe you can smell something that will give it away.

Panel 7

Elan: And I'll sit quietly and try not to get in anyone else's way.
Roy: What? Don't be ridiculous.

Panel 8

Roy: I want you to survey the area and tell me where would be the most dramatically appropriate area for the dungeon to be located.
Roy: You know, based on the aesthetics of the scenery, that sort of thing.

Panel 9

Elan: Oh! Oh! I can do that! I can do that! I'll make you proud of me, Roy!

Panel 10

Haley: That was really nice of you.
Roy: Yeah, well, we can use all the help we can get.

Panel 11

Haley: So...do you really think that will work?
Roy: Hell, no.
Roy: I just figured there's like an 80% chance that if he walks around enough, he'll trip over the entrance or something.
Off panel thunk!
Elan (off-panel): Oww!
Elan (off-panel): Hey, I found a treasure chest.

D&D Context[]

  • Efreeti in D&D are powerful creatures from the Elemental Plane of Fire. They draw their inspiration from Efreeti in Arabic folklore.
  • True Seeing is a 5th level spell for clerics but a 6th level spell for wizards. It allows the caster to see things as they truly are, piercing illusions, invisibility, shapechanging, etc.
    • Note that Blackwing also recieves the benefits of V's True Seeing. That is likely from the wizard's familiar Share Spells ability.

Trivia[]

  • In panel four Belkar continues the now-inverted running gag of where once Varsuvius, now the rest of the party, fails to acknowledge Blackwing's exsitence.
  • Synchronised swimming is an Olympic sport.

External Links[]

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