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Durkon explains some things.

Cast[]

Transcript[]

Panel 1

Roy & Miko: That's odd.

Panel 2

Miko: I do not understand. My Smite Evil attack should have finished you off...
Roy: It didn't exactly tickle, honey.
Durkon: You have to stop! He's not Evil!

Panel 3

Miko: You seem wiser than your company would indicate, dwarf. I am willing to halt my attacks if you can help make sense of this.
Durkon: Aye, I think I can do just that, lass. If ye let me tend to me leader.
Miko: ...Agreed. But do not try to escape.

Panel 4

Roy: Durkon, either you have some tenuous grasp on what's going on, or you've gone stark raving mad. Please tell me it's the former.
Durkon: She's a paladin, Roy. She thinks we're the Bad Guys.
Roy: I suppose that explains... nothing.

Panel 5

Durkon: Well, lad, she's got good saving throws, a smart horse, an' she just tried ta Smite Evil. Sounds like a paladin to me.
Durkon: Heal.
Roy: No, I get that part now. I mean, since she tried to kill us with hardly any warning, what made you try to surrender in the middle of the fight there?

Panel 6

Durkon: Ahh! The storm was the cue, lad. I told ye Thor uses storms to warn and to bless. But this storm clearly even'd tha fight between us and the paladin lass.

Panel 7

Durkon: But I was thinkin': Thor is MY patron god. Why would 'e send a storm that hampered my team so badly?
Durkon: ...unless it was his intent all along tha we be not winnin'.

Panel 8

Cut to a scene of the battle playing out in good weather.
Durkon (inset): Think aboot it: if we'd fought in clear weather, we likely would've killed this lass in one or two rounds, as Haley would've shot true, and V's spell might not've fizzled.

Panel 9

Durkon: Therefore, Lord Thor must not WANT us to have killed her. And therefore, she must be Good.

Panel 10

The rain begins to lessen.
Durkon: Ah, and see, tha storm now lets up, thus signalin' tha I have interpret'd Thor's divine will correctly. This meeting was indeed ordained by my god.

Panel 11

Thor is drunk and flinging lightning bolts blindfolded.
Planetar: Trust me, he's better off not knowing the truth.
Thor: Wheeeeeeee!

D&D Context[]

  • Smite Evil doesn't do it's extra against damage non-evil foes. But the sword attack still damages as normal.
  • Heal is a 6th-level Cleric spell that restores 10 points of hit points per level and removes many adverse effects.
  • In panel 5, as hints that Miko is a paladin, Durkon lists visible characteristics of the class: Good saving throws (typically the best in the game, because at level 2 the paladin gets Divine Grace, a feature that adds the Charisma bonus to all saving throws), a special mount (a faithful, stronger and smarter than normal steed), and the Smite Evil power (extra damage to evil creatures a few times per day).

External Links[]

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