The Prisoner Dilemma
Order of the Stick comic
Comic no. 171
Date published 20 April 2004
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The Order is debating on what to do with their prisoners when Roy comes up with an idea that Belkar surprisingly loves.

Cast Edit

Transcript Edit

Panel 1

The Order has Samantha and the Bandit King tied up.
Haley: So, anyone here have any thoughts on what we're going to do with this pair of jerks?
Haley: Anyone EXCEPT Belkar, since we all know what he's going to say?
Belkar: Hey! I resent that.

Panel 2

Belkar: You don't know me, Miss I-have-ranks-in-Sense-Motive.
Haley: Yeah right. You were going to suggest that we cut both their throats.

Panel 3

Belkar: Ah HA!
Belkar: I was only going to suggest we cut the old man's throat.
Belkar: The chick, we can sell into slavery. I know a guy who knows a guy.

Panel 4

Haley: Ummm... no, I don't think so, Belkar.
Haley: She may be a dirty evil whore, but no one deserves that.

Panel 5

Belkar: Are you sure? Seriously, you wouldn't believe the profit margins involved.
Haley: Really? Well, I suppose it's not THAT bad to—

Panel 6

Roy looks angrily at Haley.
Haley: Um, I mean, no way. Nuh uh. No slavery, Belkar.
Belkar: So close.

Panel 7

Elan: What about sending them to prison, like we did with my brother?
Roy: Won't work. Wooden Forest is not technically part of any kingdom, so there are no laws for them to have broken.

Panel 8

Elan: Well, do you have an idea, Roy?
Roy: I say we just leave them here.
Haley: Are you nuts? They're going to wake up tomorrow and team up to track us down.

Panel 9

Roy: Are they? The old guy sucker punched his daughter when the rest of us were beaten. I think she's going to have a few choice words for dear old dad when they wake up.
Roy: And Durkon disbanded the bandits, so they don't have any minions to push around. Just the two of them, stuck together, forced to work out their screwed up family issues.

Panel 10

Belkar: Hmmm... so you're saying no killing, no indentured servitude, just physically compelling them to spend time with their family members?
Roy: Yeah, pretty much.

Panel 11

Belkar: I love it!
Roy: You do?
Belkar: Sure! It's sick, twisted—Roy, I had no idea you were capable of devising such a cruel and unusual punishment!

Panel 12

Belkar: There may yet be hope for you!
Roy: Your approval fills me with shame.

D&D Context Edit

  • Sense Motive is a skill that measures how good a character is at sensing lies or other character motives.

Trivia Edit

External Links Edit

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